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Arc Words: "Step 1: Crawl into the dark machine.Apocalyptic Log: Back in grand tradition.Anyone Can Die: Par for the course for this series.If you DO move, you may activate a Necromorph event that was down the hall a little bit. Anti-Frustration Features: If you don't move after getting a text log, the game will be gracious and give you plenty of time to read it.He can even heal after the final battle, meaning he literally shrugged it off, via the same first-aid magic that can heal him from within an inch of death after a Necromorph mauls him. Isaac pulls out two Javelins, one of which must've deflated his lungs. Justified in that Necromorphs are alien zombie-things that can survive limbs being removed an arrow isn't going to stop them if it doesn't hit the right spot. If a telekinetically-thrown spear-object doesn't do enough damage to kill a necromorph, it will get up and continue trying to eat Isaac.Also, half the weapons are engineering tools anyway, simply applied in a way that is not how the manufacturer intended. When you first access it, the store welcomes Isaac by name and job title - the items offered are customized to his exact preferences, and his security clearance as a CEC engineer permits him to purchase weapons and armor. The store at least is a justified example.Likewise, emergency supplies consist of ammo, medkits (okay, this might be a logical emergency supply) and cash cards. An Economy Is You: The automated stores which dot Titan Station sell the game's weapons, ammunition, assorted armor, and medkits.Isaac also gets an extra suit for single-player: the Riot Security Suit - if you link the iPhone tie-in game to your EA account.All suits are reskins of four types of RIGs (Engineering, Security, Vintage and Advanced) and have a wide range of bonuses.
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Single-player unlocks are scattered around levels, so one will have to play through the game at least twice to get a full set.Multiplayer unlocks for the Human Security team include a lot of variations on repainting the exact same Security Suit.Always a Bigger Fish: Happens twice in quick succession during the sequence where Daina reveals herself to be a Unitologist just before her goons can haul Isaac off to a shuttle, an EarthGov gunship appears and effortlessly takes down both her and her subordinates, forcing Isaac to flee into a nearby emergency shaft to escape.
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It's only by going through the expanded universe (namely watching Dead Space: Aftermath) that you find out details about his life, like who he's chasing and talking about during his hallucinations. All There in the Manual: Although he is key to the plot, Nolan Stross' background is very lacking in the game.However on the first playthrough this adds to the scariness of the game - being helpless if you are attacked, though you won't be. He cannot use his weapon in them.but that's okay, nothing will attack you in them. Air-Vent Passageway: Isaac can climb into some Jefferies Tubes at certain points.While her attempts to impede Isaac are an aversion, since he's actively circumventing normal security procedures, she was very much malfunctioning before the necromorph outbreak began. You would expect the stores to at least let you run up a debt, but no. Adam Smith Hates Your Guts: Present and prevalent as ever, with Isaac's survival dependent on the Sprawl's plentiful automated stores which happily cough up lethal weaponry and heavy armour in exchange for stolen credits, despite the unfolding crisis situation engulfing the station.He still is determined to survive, and manages to use modified tools and his environment to overcome impossible odds, including things like overcoming a small army of security guards waiting for him. He's not a trained soldier, just an engineer. Action Survivor: Isaac seems to be this to some degree.Actionized Sequel: While the original isn't lacking in action, the sequel ramps up the scale of the set-pieces and speed of the pacing a lot.It's not abandoned at the time, but by the time you gain control, it's smack in the middle of the Necromorph infestation and thus devoid of human survivors.
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